We’ve learned the solution to this a hundred times now. It is most likely an infinite loop in your script.
Category: Unity3d
Tl;dr: We got a CommandInvocationFailure when trying to build from unity 2017 and 2018 to an android device. The reason turned out to be that our password contained single quotes: ‘. The build.gradle stores the password in an unescaped string defined with single quotes and was therefor broken by our password. Temporary solution: change password …
Our second game Balloon Guru is now available on the AppStore and Google Play! During the fall of 2016 we finished the final level of our first game Tick Tock Toad and also created an ad which we tried out using UnityAds (you can read more about that here). We were finally at a place …
Updating Unity to 5.5.2p1 fixed the issues we were having. We submitted a bug report to Unity a while back and here’s what we wrote: 1. What happened We are developing a game on one windows pc and one mac pc. It’s not normal that unity crashes in this way, however when making big merges …
The project on github has an example projects which describes how to use it in more details. Syntax of BroadcastU: BroadcastU.Instance.Subscribe(evt=>DoSomething(evt)) BroadcastU.Instance.Publish(new ExampleEvent()) BroadcastU is an object oriented event system and it is one of the essential parts of our games. Especially for the UI. Unity already has a way to broadcast messages and activate …
Our very first game, Tick Tock Toad is finally released on the Swedish market! More markets will come shortly as we add more content and functionality to the game. It has been an amazing journey from the start of development in October of last year. Actually it started a few months earlier than that. We …
We got some user feedback saying that it wasn’t totally clear to everyone that some of our content in the menus of our game was scrollable. We tried to make that more obvious by adding a bouncing animation for the content when the scrollable content is made visible. This is the code that does the …
We spent quite some time trying to figure out why we were getting performance hits and we were having frame rates as low as 5-10 fps on android devices. Since we’re making a quite simple 2D casual game the frame rate should be high all the time. After a few days of performance fixing and …