BroadcastU – Broadcaster or global event system for Unity3D

The project on github has an example projects which describes how to use it in more details. Syntax of BroadcastU: BroadcastU.Instance.Subscribe(evt=>DoSomething(evt)) BroadcastU.Instance.Publish(new ExampleEvent()) BroadcastU is an object oriented event system and it is one of the essential parts of our games. Especially for the UI. Unity already has a way to broadcast messages and activate …

Tick Tock Toad released!

Our very first game, Tick Tock Toad is finally released on the Swedish market! More markets will come shortly as we add more content and functionality to the game. It has been an amazing journey from the start of development in October of last year. Actually it started a few months earlier than that. We …